Despite players racking up Baldur's Gate 3 playthroughs upwards of 100 hours long, Larian's CEO was worried the game was going to be too short from all the cut content
Briefly

Baldur's Gate 3 was initially planned to be bigger, with ideas like two towers for Moonrise Towers, but production realities meant cuts led to the game we see today.
Vincke reflected on his concerns about the potential brevity of Baldur's Gate 3, humorously acknowledging his history of poorly estimating game length, saying, 'I was afraid the game was going to be too short originally.'
Read at VG247
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