"We're entering a new dawn for Halo," a blog post on Xbox Wire from Halo Studios reads. "Those new visuals were created using Unreal Engine 5 - and we learned that all future Halo projects will use the engine, and that multiple new games using it are in development. Alongside the engine change, the studio is seeing changes in culture, workflow, and how its teams are organized."
The switch to Unreal Engine is a change spurred on by a desire to streamline development. The proprietary game engine that Halo Studios has been using since taking over the franchise in the last 2000s is more difficult for on-boarding new hires. By using Unreal Engine 5, new employees will be able to get up to speed on development more quickly, making the team more efficient. The switch will also result in Halo Studio's ability to release more games.
Despite the change in game engine, Halo Studios is making it a point to retain the feel of the franchise during this transition, from its music to the way weapons fire and vehicles drive. The visuals Halo Studios shared with the public come from a development test it's calling the Foundry. The Foundry is described as sort of a training tool for future projects.
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