Multiple Halo Games in Development as Series Shifts to Unreal Engine 5
Briefly

With a switch to Unreal Engine, the developer will focus more on crafting games instead of spending time on refining their own Slipspace Engine.
Respectfully, some components of Slipspace are almost 25 years old... there are aspects of Unreal that Epic has been developing for some time, which are unavailable to us in Slipspace.
343 confirmed the multiple Halo games, built in Unreal Engine 5, were in development, but stopped short of providing any timelines for those titles.
The studio announced it was reorganising and changing its name to Halo Studios to reflect the new beginning for the franchise.
Read at Gadgets 360
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