10 Years Later, the Publisher of the World's Weirdest Video Games Is Doubling Down
Briefly

"My first year of college, I thought to myself, 'Well, these games that I was playing, like League of Legends, they're not really made to help me right, but they ended up saving my life,'" Yang says. "So what if we start making video games with the intention of helping other people? What kind of power is that able to unlock?"
Serenity Forge, under Yang's leadership, emphasizes the potential of video games to offer emotional experiences, challenging conventional perceptions about what gaming can achieve and represent.
The upcoming game, Roman Sands RE:Build, showcases Serenity Forge's mission to craft unique narratives, merging philosophical elements with a gaming experience that goes beyond traditional formats.
Yang's journey from a hospitalized gamer to a creative force in the gaming industry underscores the transformative power of video games, inspiring a new generation of game developers.
Read at Inverse
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