Zombie Army VR is a "dark and bloody WW2 horror, with a cool comic book wrapper," and I'm excited for PSVR 2 again
Briefly

Within the art team I try to promote the philosophy that improving our knowledge of good game design mechanics makes us better artists by default. Art is present to communicate great design, we provide the visual wrapper to the immersive VR experience that the design team is creating.
VR players can get up close and personal with many objects in the game... so if a cup or desk lamp is low visual quality then it can break immersion.
Read at Creative Bloq
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