"Unity and Unreal have enabled a far greater variety of art styles to emerge": how game art and design is in good place
Briefly

Christopher Payton advises new artists to focus on creating a small portfolio of well-executed work to help gain entry into the competitive game industry.
He emphasizes the importance of being ready to step into gaps within the development process, which can provide valuable experience and potential recognition.
Payton highlights the changing landscape of the industry, noting the decline of AA games, which traditionally served as entry points for aspiring artists and developers.
Read at Creative Bloq
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