With no Grand Prix to compete in, in the game's titular mode you choose a track and compete to be the first of six players to cross the finish line, spin-attacking each other and unleashing weapons and special abilities to create cutesy, colourful chaos. You accelerate automatically at all times, commanding the analogue stick to boost around corners, aiming the direction of your drift with a well-timed flick.
ArenaNet's Guild Wars 2 is a strange beast. On the one hand, it's a painterly MMO that feels like concept art come to life. On the other hand, it's a fashion sandbox where players obsess over gliders, capes, and shinier-than-thou legendary weapons. Holding those two worlds together? Artists like Chelsea Mills, Advanced Prop Artist, although, as she points out in our interview, that title's a bit misleading.