In a significant shift for the Halo franchise, 343 Industries, now Halo Studios, has transitioned from its custom Slipspace engine to Unreal Engine 5, allowing for faster, multiple game developments.
Halo Studios COO Elizabeth van Wyck highlighted that player expectations for content speed heavily influenced the switch to Unreal, enabling simultaneous development across multiple game teams.
Studio Art Director Chris Matthews emphasized the benefits of Unreal's Nanite and Lumen technologies, which will allow for unprecedented growth in the game world, providing a richer experience for players.
Van Wyck indicated that familiarity with Unreal in the wider industry reduces onboarding times for new developers, impacting not only game development speed but also the agility in updating games post-launch.
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