Art director Rikard Ryberg explains why Alone in the Dark's horror is "grounded" in realism
Briefly

Using Unreal we already had a good head start, especially when it comes to setting up the volumetrics and lighting.
It gave us a lot of freedom to come up with new fresh ideas that fit a modern game but at the same time pick and choose from this old box of ideas from the original game.
Read at Creative Bloq
[
]
[
|
]