Microsoft trained an AI model on a game no one played
Briefly

Microsoft's new research published in Nature introduces Muse, an AI model that generates game visuals and controller inputs. Built from the training set of the lesser-known game Bleeding Edge, Muse is designed to streamline the game development process by allowing designers to prototype ideas quickly without incurring high costs. It features a capability called 'persistency', where it can adapt and modify gameplay in real-time based on user inputs, making it an effective tool for game designers looking to innovate without the extensive resource investment typically required.
"Muse can quickly adapt to new gameplay elements as they're introduced in real-time."
"It's easy to see why Microsoft would be interested in using AI to augment the process; it offers a way for the company to control runaway development costs."
Read at Engadget
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