"The whole studio was burning the candle at both ends" - Two of Halo 2's most important designers reflect on the beloved sequel's working conditions
Briefly

"Halo 2 was really hard on the team. The whole studio was burning the candle at both ends." - Lorraine McLees reflects on the intense pressure faced by the Halo 2 team.
"They had creatives that were forced into managerial roles while still remaining in their creative roles - basically working two jobs... It collapsed when there were 60 of us." - Robert McLees discusses the mismanagement issues that plagued Halo 2's development.
"It felt like every discipline lead thought that they were running the show... a lot of people scratching their heads wondering 'when was this decided?'" - Robert McLees highlights the communication struggles within the team.
"I was also writing some of the game's foundational lore... only for the same weapon to be cut from the final game." - Robert McLees on the conflicting demands during Halo 2's final stages.
Read at VG247
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