Thatgamecompany has redefined video game art books with innovative features that elevate the traditional format. Their earlier work, The Art of Journey, introduced an augmented reality app allowing readers to view character models in 3D. Following this, The Art of Sky permitted players to scan a star to unlock a digital replica of the book in-game, enhancing storytelling through interactivity. Polygon's email interview series with the creators further explores the impact of such innovations and the history of game-related literature.
Thatgamecompany's art books set a new bar by innovating with interactive extras, enhancing the reader's experience beyond traditional formats.
The Art of Journey introduced an augmented reality app that made character models come alive from the pages of the book.
With The Art of Sky, players could unlock in-game content related to the book, blending literature and gameplay in unprecedented ways.
Cecil Kim reflects on his past work with Bluecanvas, emphasizing the importance of fostering a creative community in art and gaming.
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