
"It was very clearly a self-indulgent side project for myself. But as the game grew more sophisticated, I started to think of it differently."
"Luckily enough, he was into the project. He wanted to start working together and then, from that point forward, I felt like I just became a much luckier person."
"A little less than a year after working with Dan, I had saved up enough money and had a road map to finishing the game."
"I knew where the quality bar was for myself and waited until it met my standards before releasing it."
The journey of Basso in developing 'Animal Well' showcases his transition from a self-indulgent side project to a full-blown career ambition. Initially working on it in his free time while maintaining a day job, Basso faced skepticism from family regarding his ambitions. A chance connection with industry expert Dan Adelman proved pivotal, providing Basso with the marketing guidance he needed. Their collaboration led to a publishing deal with Bigmode, enabling Basso to quit his job and devote himself entirely to completing the game, which took three more years to finish.
Read at WIRED
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