The journey of Basso in developing 'Animal Well' showcases his transition from a self-indulgent side project to a full-blown career ambition. Initially working on it in his free time while maintaining a day job, Basso faced skepticism from family regarding his ambitions. A chance connection with industry expert Dan Adelman proved pivotal, providing Basso with the marketing guidance he needed. Their collaboration led to a publishing deal with Bigmode, enabling Basso to quit his job and devote himself entirely to completing the game, which took three more years to finish.
It was very clearly a self-indulgent side project for myself. But as the game grew more sophisticated, I started to think of it differently.
Luckily enough, he was into the project. He wanted to start working together and then, from that point forward, I felt like I just became a much luckier person.
A little less than a year after working with Dan, I had saved up enough money and had a road map to finishing the game.
I knew where the quality bar was for myself and waited until it met my standards before releasing it.
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