Skyrim's development really came down to the wire, as one senior producer had to step in to make some critical tweaks just two weeks before it was released
Briefly

Just prior to Skyrim's launch, producer Jeff Gardiner made crucial adjustments to ensure balanced gameplay, arguing against solely relying on AI simulations. He highlighted the unpredictability of human players versus AI, which tended to be overly aggressive in simulations. Gardiner's insights stem from earlier experiences with Oblivion, where flawed AI behavior led to frustrating combat scenarios. By testing various gameplay archetypes, he fine-tuned creature interactions and weapon effectiveness in the final two weeks, ensuring a more engaging and balanced experience for players.
The player does things, like backs up and double taps, which AI simulations didn't consider. Their predictive models led to potentially unbalanced gameplay in Skyrim.
Gardiner's late-stage tweaks prioritized player behavior, ensuring that Skyrim was balanced more around actual player interactions rather than simulated AI engagements.
Read at VG247
[
|
]