Salty game dev comments, easier mods are inside Command & Conquer's source code
Briefly

The article highlights the nostalgic insights from the source code of Windows game development between 1995 and 2003. It discusses how the GPL-licensed releases facilitate modifications and future adaptability of classic games, with projects like OpenRA and OpenSAGE showcasing open-source reimplementations. Luke 'CCHyper' Feenan's collaboration with EA to prepare the original code for better patching illustrates a dedication to preserving gaming history. Additionally, the release included 35 minutes of previously unseen footage from the iconic franchises Command & Conquer and Generals, sparking renewed interest in these beloved titles.
Inside the source code are some wonderful reminders of what Windows game development from 1995 to 2003 was really like.
In addition to helping out modders and entertaining experienced coders, the GPL-licensed source code releases do a lot to help preserve these games.
Read at Ars Technica
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