Rainbow Six Siege Can "Last Forever" According To Creative Director
Briefly

The team is incredible, and we have a huge engine pipeline team that every single month incrementally improves the way that we can deliver content faster, more robust, more stable, hopefully as much as possible.
The idea of switching engines isn't in the plans... 'I'm not going to name names, but you see games that did go through sequels and just completely drop the ball because they have to remake every single thing that they did in that first game.'
Read at GameSpot
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