PUBG Creator Says He Is "Really heartened" About The Backlash To AI In Gaming
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PUBG Creator Says He Is "Really heartened" About The Backlash To AI In Gaming
""We don't use Large Language Models so I'm not super worried [about backlash]," Greene said to Eurogamer. "LLMs have their uses, but there were chatbots in the '60s and '70s that achieved a lot of similar things. So I'm not super worried there. The systems we're building are to enable the artists to sculpt the worlds how they want. It's like an orchestra: We can be either a violin player or we can be the conductor, where you know what everything does, and you just have some levers you can pull and it creates worlds pretty quickly.""
""I've been really heartened to see the community revolt against AI stuff. It's good to see that gamers go: 'No--if it's not built by artists, I don't want to see it.' So that's been really great to see.""
PlayerUnknown Productions focuses on building systems that give artists direct control to sculpt virtual worlds, using machine learning research rather than large language models. The studio frames its tools as artist-directed, likening them to an orchestra where creators choose how elements behave. PlayerUnknown Productions is supported by Krafton but intends to remain independent of Krafton's pivot to become an "AI-first" company. Project Artemis is a three-game plan: Prologue: Go Wayback showcases terrain-level world generation and launches on November 20 in Steam Early Access; the second game will be a multiplayer shooter; the third will extend technologies so others can utilize them.
Read at GameSpot
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