
"Created by Mario von Rickenbach, based on an idea by Maja Gehrig, with sound by Luc Gut, Pocket Boss tasks you, a remote employee, with swiping away losses and bending bar charts to satisfy a demanding boss. What may appear as a casual puzzle game, is a sharp piece of digital satire, transforming the most cynical aspects of corporate life into a darkly comical exercise. This isn't just about fun; it's a critical commentary on the pressures of performance culture, the tyranny of capital, data abstraction, and the rising tide of algorithmic oversight in the age of AI."
"In Pocket Boss, your job is not to generate actual value, but to manipulate the visual representation of it. With a pinch of a finger, you increase productivity, boost customer satisfaction, or erase competitors. This simple act is a brilliant distillation of the absurdity of modern work, where immense, complex realities are reduced to metrics on a screen, often mediated by chat windows and data dashboards."
Pocket Boss places the player in the role of a remote employee who literally swipes away losses and bends bar charts to satisfy a demanding boss. Gameplay centers on manipulating visualized business metrics—productivity, customer satisfaction, competitors—rather than producing real value. The experience turns corporate metrics into a darkly comic puzzle that exposes how modern work reduces complex realities to dashboard figures and chat-mediated oversight. Performance and promotion are shown as rewards for making numbers look right, highlighting complicity, the tyranny of capital, and the growing influence of algorithmic monitoring in workplace culture.
Read at CreativeApplications.Net
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