Path of Exile 2's delay cost "certainly over a million dollars" on marketing, servers, and more
Briefly

"We explained that effectively we just underestimated the amount of time it would take to merge PoE 2 and PoE 1's realms together. It was very unfortunate because it doesn't seem like the kind of thing that should really delay a huge release! I don't know what to say really, it just ended up being that. The irony of it is that the work is basically done now, I think we might of actually been able to make the original release date anyway. But it was getting too close, it was looking very risky, so we felt like we had to delay."
"Now, obviously you give game designers three weeks and they're jumping over the moon, right? So they were very happy to get to do more polish. They were like, oh the game is going to be so much better due to these three weeks. Ultimately, the reason was attending to back-end reasons, it wasn't the game itself."
"It's very difficult because, when you're the game director, there's every pressure in the world to not delay. There's all this marketing booked and it will cost us a lot of money. There's a lot of stuff like, a 20% deposit of this marketing commitment. But ultimately we felt it was very important to do it because the launch could have been a disaster if we didn't get that back-end stuff done. Hopefully it won't be a disaster now, finger's crossed!"
"I don't think I want to go into it to be honest, but yes, look it's almost certainly more than a million dollars. It is what it is. I mean even from the perspective of..."
Read at VG247
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