Original Xbox Designer Says Power Isn't A Selling Point For Consoles Now
Briefly

Seamus Blackley, a designer of the original Xbox, asserts that emphasizing computing power in console marketing is outdated. In an interview, he reflected on how the original Xbox differentiated itself in 2001 by offering superior graphics and features, like a built-in hard drive. However, he believes the industry has shifted focus to creating engaging gaming experiences instead of solely advancing hardware power. Blackley noted the success of portable consoles like the Nintendo Switch and indicated that both Sony and Microsoft are planning similar native portable systems in response to this trend.
"We were a Western company and we were saying 'Okay, we're going to lose money on these to make them super powerful' and take a bet on the games being awesome."
"The battle for content has pivoted to where platform-holders need to create compelling experiences."
"Sony and Microsoft have taken note of the Switch's immense success and are reportedly both producing native portable PlayStation and Xbox systems, respectively."
Read at GameSpot
[
|
]