"The thing to note is the change in camera perspective. The change in playable camera has a significant impact on many aspects, combat, level design, art creation, etc. While the impact on the story may be relatively small, it brings a big change to the playfeel of the game."
"Depth and angle were limited by the processing load. It was a continuous process of hard work that was not rewarded. But that was the limit."
"The over-the-shoulder view definitely adds to the sense of realism. In other words, it makes me want to try playing the ev"
Collection
[
|
...
]