
"Today we've made the difficult but necessary decision to reorganize Crystal Dynamics' studios and teams. As a result, we've parted ways with just under 30 team members across various departments and projects as we restructure the company and business for our next generation. Crystal deeply thanks all of those impacted for their incredible talent, hard work, and dedication, which helped shape the studio in so many ways. We are committed to offering our fullest resources and support to you during this transition."
"To our players - as the realities of the industry continue to evolve, we've made these painful choices as a way to optimize the continued development of our flagship Tomb Raider game, as well as shaping the rest of the studio to make new games for the future. We appreciate the continued support of our players, our colleagues, and our partners during this transition and look forward to sharing the team's amazing new work with the world in the future."
Crystal Dynamics laid off just under 30 developers as part of a company-wide reorganization to optimize continued development of its flagship Tomb Raider game and shape the studio for future projects. The Tomb Raider project, backed by Amazon Games and announced three years ago, has offered few official details and reportedly faced challenges as the studio tried to move the series toward an open-world design. The studio previously made layoffs months earlier after Microsoft's cancellation of Perfect Dark, which Crystal Dynamics was largely developing, and a later revival attempt collapsed over IP rights. LinkedIn posts promised support for affected employees.
Read at Kotaku
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