Kingdom Come Deliverance Lead Stans For DLSS 5's Slop Filter
Briefly

Kingdom Come Deliverance Lead Stans For DLSS 5's Slop Filter
"I can imagine in the future devs will be able to train this tech for particular art style or specific people faces and it might replace expensive raytracing etc., says the Czech game director."
"Vávra suggests this is the case for DLSS 5, too, despite Nvidia CEO Jensen Huang recently declaring the new version of its upscaling tech could already allow developers to maintain bespoke designs and artistic intent."
"According to Vávra, the tech is just having a little uncanny beginning, much like how the generic, clumsily plagiarized writing of ChatGPT, or the sheen-faced, weird-eyed, object-impermanence of any number of genAI video engines, are just simply working through their difficult toddler years."
Daniel Vávra, co-founder of Warhorse, defends Nvidia's DLSS 5 technology, viewing it as a future replacement for raytracing. He believes developers will eventually train this technology for specific art styles and faces. Vávra acknowledges the current struggles of DLSS 5 but remains optimistic about its potential. He compares its early development to the initial phases of generative AI, suggesting that it will improve significantly over time. Vávra encourages a vision of a future where this technology enhances game design without compromising artistic intent.
Read at Kotaku
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