Compulsion Games' upcoming title, South of Midnight, marks a shift from their past participatory approach in We Happy Few, focusing now on a handcrafted single-player adventure. This game breaks away from the usual AAA trends of expansive worlds and live-service models. Art Director Whitney Clayton emphasizes that the goal was to create a compact narrative experience rich in detail and aesthetics reminiscent of stop-motion animation. The protagonist, Hazel, uses weaving tools as weapons, enhancing the game's thematic depth with a touch of magic and creativity.
Compared to the slick high-fidelity polish game visuals of many AAA titles, South of Midnight embraces a unique hand-crafted aesthetic inspired by stop-motion animation.
Compulsion Games aims to create a compact narrative adventure that allows them to focus on intricate details, emphasizing quality over a massive open-world experience.
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