Halo's Master Chief Gets An Unreal Makeover In New Tech Showcase
Briefly

"Halo Infinite was the last remnants of how we made Halo games in the past," Pierre Hintze head of 343 Industries, stated during a documentary showcasing the transition to Unreal Engine 5.
"Unreal affords us more opportunity than we've ever had in the past," said art director Chris Matthews, highlighting the potential for creativity with the new tool set.
The brief clips showcased as part of Project Foundry included three diverse biomes: the Pacific Northwest, the Coldlands, and the Blightlands, emphasizing the series' expansive environments.
Fans are eagerly awaiting potential next titles, including a rumored remake of Halo: Combat Evolved, as the franchise seeks to rejuvenate its identity through advanced technology.
Read at Kotaku
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