Fallout Would've Been "Too Compressed" As Movie, Todd Howard Believes
Briefly

Todd Howard discussed why Fallout was adapted as a series rather than a film, emphasizing that the game's expansive universe warranted longer storytelling. He noted that earlier attempts to create a feature film felt overly compressed. Instead, the adaptation aims to present new narratives. The first season was well-received and a second season is underway, with Howard indicating a focus on making the series accessible for both new audiences and fans of the games as they prepare for future seasons.
"Originally, a lot of people were approaching to do a feature film. And looking at what we wanted to do for this one, that felt too compressed."
"We were very much interested in telling new stories, as opposed to adapting a story we had told and kind of compressing it down."
Read at GameSpot
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