Former PlayStation executive Shuhei Yoshida clarified that no first-party studios are compelled to create live-service games but suggest that they may opt to do so to align with corporate strategies. In an interview, Yoshida discussed how developers might see the company's focus on big initiatives, leading them to believe that adhering aligns with their chances for project approval and support. Critics argue this approach may not foster a healthy creative environment, where studios should feel free to pitch innovative ideas without the pressure to conform to existing trends.
It's likely mutual.
riding on that gives them a better chance of getting a project approved and supported.
It's not like [current PlayStation Studios boss Hermen Hulst] is telling teams they need to make live service games.
Yoshida's dipping into corpospeak here.
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