Ex-PlayStation Boss Warns Of 'Death Sentence' For Gaming
Briefly

"If we're just going to rely on the blockbusters to get us through, I think that's a death sentence," he said during an interview with Gordon Van Dyke, co-founder of the indie publisher Raw Fury, at Gamescom Asia this week, according to Gamesindustry.biz. The ex-PlayStation executive blamed nine-figure development costs for less willingness among big publishers to take risks. The result is games getting greenlit based on how well their revenue can be modeled instead of whether they feel fun and innovative.
"You're [looking] at sequels, you're looking at copycats, because the finance guys who draw the line say, 'Well, if Fortnite made this much money in this amount of time, my Fortnite knockoff can make this in that amount of time,'" Layden said. "We're seeing a collapse of creativity in games today [with] studio consolidation and the high cost of production."
"It has plateaued," Layden told VGC. "We're at the stage of hardware development that I call 'only dogs can hear the difference.' If you're playing your game and sunlight is coming through your window onto your TV, you're not seeing any ray tracing. It has to be super optimal...you have to have an 8K monitor in a dark room to see these things."
Read at Kotaku
[
|
]