After Stalker 2 on Xbox Series S felt "impossible," GSC now thinks any game can reach the console's memory limits, and PC version is more optimized
Briefly

At first, we thought bringing Stalker 2 to the Xbox Series S might be impossible. We have such a big game with so many mechanics, a huge amount of things. It felt like this must be impossible to do. But then we start optimizing, adding new features for streaming information. Unreal Engine has a lot of features for this, but for our game, we really had to squeeze up every megabyte...
Read at VG247
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