Kojima expressed concern about long cutscenes back in 1997, stating he wanted to avoid ‘tedious scenes’ and was hesitant about adding them due to storytelling complexities. He worried that they could diminish effective direction and later acknowledged their necessity for conveying Metal Gear's complex narrative.
In a 1997 interview, Hideo Kojima was quoted as saying, ‘The one thing I want to avoid, though, are those tedious scenes where characters are just blabbering at each other for 4 or 5 minutes.’ This sentiment highlighted his earlier reluctance to embrace lengthy cutscenes in his games, especially given his reverence for cinematic storytelling.
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