27 years ago, record holder for longest cutscene in a video game Hideo Kojima said that the "one thing" he didn't want in Metal Gear Solid was characters just "blabbering at each other for 4 or 5 minutes"Hideo Kojima's perspective on cutscenes evolved from skepticism to embracing lengthy sequences, reflecting the changing narrative demands of video games.
100+ Hour FFVII: Rebirth Adds A Fast-Forward Option For CutscenesFinal Fantasy VII: Rebirth features a new cutscene fast-forwarding option, but it raises concerns about losing narrative engagement in an epic RPG.