"If you really break Halo down, there have been two very distinct chapters. Chapter 1 - Bungie. Chapter 2 - 343 Industries. Now, I think we have an audience which is hungry for more. So we're not just going to try improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today." - Studio Head Pierre Hintze.
"Respectfully, some components of Slipspace are almost 25 years old. Although 343 were developing it continuously, there are aspects of Unreal that Epic has been developing for some time, which are unavailable to us in Slipspace - and would have taken huge amounts of time and resources to try and replicate." - Studio Art Director, Chris Matthews.
"Foundry has been made with the same rigor, process, and fidelity as a shipped game would be. It's supposed to be a true reflection of what would be required for a new Halo game using Unreal, and a training tool for how to get there." - Halo Studios announcement.
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