Fortnite's initial dreary path as a failed tower defense game transformed dramatically after it embraced the battle royale format, inspired by PUBG. Its success underscores the necessity for developers to pivot in response to user feedback, as they did. The article contrasts game development's hands-on making approach with traditional software roles that often linger in planning. Fear of judgment hinders creativity, yet real progress comes from directly engaging users and being open to evaluation, encouraging developers to move past their fears to create genuinely useful tools.
Fortnite's evolution highlights how essential it is to pivot and adapt in game development, particularly by being receptive to user feedback and market trends.
In making video games, there's a necessity for iteration; directly engaging with players can guide improvements, unlike traditional software development which often focuses on planning.
The fear of judgment in the making process holds us back. To create genuinely useful products, we need to confront that fear and embrace making.
While planning is necessary, real progress in creation comes from making things that can be tested and judged to adapt based on feedback.
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