How to design giant robots in shooters: a comprehensive War Robots retrospective
Briefly

Each department understands expectations, performers communicate closely. GDs control image-gameplay combo while art ensures project style compliance.
Early game content creation driven by desire, not necessity. Initial focus on creating appealing content led to robots like Butch, Jesse, and Doc.
Projects evolve to focus on player retention. Early content release aimed at attracting players, adapting to changing project needs over time.
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