Unity is dropping its unpopular per-install Runtime Fee
Briefly

"Canceling the Runtime Fee for games and instituting these pricing changes will allow us to continue investing to improve game development for everyone while also being better partners," Bromberg writes.
"We cannot continue democratizing game development without a partnership built on trust. Customers understand price increases, but not in a novel and controversial new form."
The Runtime Fee would have cost 20 cents per install on the otherwise free Personal tier after a game had reached $200,000 in revenue and more than 200,000 installs.
Unity's announcement led to almost immediate backlash from many developers who felt the company was 'quite simply not a company to be trusted.'
Read at Ars Technica
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