Take-Two Reshuffles Its AI Team: 'It's Truly Disappointing'
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Take-Two Reshuffles Its AI Team: 'It's Truly Disappointing'
"It's truly disappointing that I have to share with you that my time with T2 - and that of my team - has come to an end. We've been developing cutting edge technology to support game development now for 7 years. These folks know how to match innovation and novel problem solving approaches with strong product design chops to create systems that empower people throughout the development workflow."
"Genie is early in its iteration at this point and trying to make a comparison to a game engine is just really-they're not even in the same ballpark. Genie is not a game engine."
"As it happens now, we're actively embracing generative AI."
Take-Two Interactive has laid off its AI team, including head Luke Dicken, despite CEO Strauss Zelnick's statements about embracing generative AI. Dicken expressed disappointment over the layoffs, highlighting the team's seven years of developing innovative technology for game development. The AI team was formed from Zynga's applied AI department after Take-Two's acquisition of the mobile gaming company. The company has faced challenges in generating new hits since the acquisition. Take-Two has distanced itself from generative AI tools, emphasizing that they are not comparable to game engines.
Read at Kotaku
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