Fable at 20: a uniquely British video game with a complex legacy
Briefly

In 1985, Dene and Simon Carter dreamed of creating a unique game where players experienced a living, reactive world with compelling characters. It was ambitious and unprecedented.
Fable, released in 2004, was shaped by the Carters' vision but fell short of some promised features due to hype. Yet, it brought forward ambitious ideas that influenced future games.
Despite the initial disappointment regarding some features, Fable's personality set it apart in the RPG genre, illustrating that even imperfect games can leave a lasting impact.
Set in the idyllic land of Albion, Fable presented a vibrant, unique world filled with dynamic characters and interactions, aiming to offer players personal stories.
Read at www.theguardian.com
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