The Year's Best Sci-fi Shooter Has A More Sustainable Approach to Development
Briefly

"Our game director Dmitry Grigorenko has proposed some story ideas that could either be DLC or a sequel. We're literally just catching our breath. This is two weeks out. We just need to get the dust to settle."
"One of the reasons why we got 25 million people in World War Z is because every time we release a new DLC pack or a free class and we had a sale, people buy it. We literally see a spike."
"There's always one guy that says, 'Guys, come on, there's new stuff coming up.' So three other people are like, 'It's only five bucks, let's buy it.' And so you get this kind of group FOMO thing going on that really helps."
Read at Inverse
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