Concord review: PlayStation's live-service experiment is just 'shooter design by committee'
Briefly

It's been hard to stay positive about Concord's chances of success after a disastrous debut earlier this year, a beta that - while fun - struggled to capture enough players' attention.
Even at its best, and taking into account the lofty (and clearly unnecessary) production values on display, Concord isn't huge. At launch, there are 16 characters, 12 maps, and 6 modes.
Concord reportedly took eight flippin' years to fully develop, which sounds absurd to me. There's also the matter of all the effort, time, and money that were put into fleshing out all the characters, lore, and intricacies of the Concord universe.
Sometimes, everything clicks and results in something that might just have the juice needed to grow and evolve, but the true moments of joy are just far too rare.
Read at VG247
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