A Year Later, Unity Cancels Controversial Runtime Fees Completely
Briefly

This step to remove the Runtime Fees demonstrates Unity's effort to rebuild trust with developers after the controversial changes announced last year, reflecting their commitment to understanding developer needs and fostering a sustainable gaming environment.
Unity's return to a subscription model highlights the importance of listening to feedback from the community, showcasing how developer concerns can significantly influence corporate decisions in the tech industry.
CEO Matthew Bromberg emphasized in his blog post that the company aims to invest in the future of gaming while ensuring price increases are communicated clearly and don’t involve controversial methods.
With the cancellation of Runtime Fees, Unity aims to provide a clearer, more predictable pricing structure for developers, ensuring a smoother experience as they create and maintain their games.
Read at Kotaku
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