Kickstarter's CEO stands by a 4-day workweek with a fully remote team, but admits it sometimes backfires | Fortune
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Kickstarter's CEO stands by a 4-day workweek with a fully remote team, but admits it sometimes backfires | Fortune
"I wanted to be empathetic at a time where a lot of CEOs were like, 'We need to make people return back to the office,' while he says he does this because he wants employees to live a 'fulfilled and beautiful' life, his work standards don't change just because employees are working fewer hours. 'I have a very high bar for work and excellence,' he said."
"It's not all good. You have to trust people to be responsible. We know that not everyone's responsible. A lot of people don't even work 40 hours in a five-day workweek. Plus, he worries this setup encourages people to apply to Kickstarter only because of the schedule benefits rather than the company's mission."
"As of early 2025, backers have pledged more than $8.5 billion across roughly 650,000 projects, and a project success rate just over 40%, according to Statista. Kickstarter was founded in 2009 as a way to fund creative projects outside traditional finance and grew explosively in its early years."
Kickstarter, a global crowdfunding platform with 200-400 U.S. employees, has adopted a four-day workweek with fully remote work arrangements. CEO Everette Taylor implemented this policy to support employee well-being and work-life balance, contrasting with many companies pushing return-to-office mandates. Despite reducing work hours, Taylor maintains rigorous performance standards and high expectations for excellence. The four-day model, established in some Japanese organizations and tested in the U.K., remains rare in the U.S. Taylor acknowledges challenges with this arrangement, including the need for employee accountability and concerns about attracting workers primarily for the schedule rather than the mission.
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