InZOI achieves the one million copies sold life goal in its first week, as its latest patch fixes, er, "an issue where the toilet sound effect was too long and felt unnatural"
Briefly

InZOI, a life simulation game developed by Krafton, has had a successful launch, selling over one million copies within its first week of early access. The game, which aims to compete with The Sims, has encountered some typical early access issues, like quirky bugs affecting gameplay. In response, the developers have released a hotfix to improve various aspects, including irritating sound effects and gameplay mechanics related to childbirth. Krafton's leadership emphasizes their commitment to long-term development and interaction with players to refine InZOI further as a franchise.
InZOI, a new life simulation game, has reached over one million sales in its first week, showcasing potential as a strong competitor against established titles.
Krafton's CH Kim expressed gratitude for the game's reception, stating their commitment to engaging with players and developing InZOI as a long-term franchise.
Despite enjoying early success, InZOI launched with typical Early Access bugs, like issues surrounding childbirth and prolonged sleep states, which the developers are actively addressing.
The recent hotfix aimed to correct several gameplay issues, including unnatural toilet sound effects and bugs affecting childbirth, reflecting the developers' dedication to player experience.
Read at VG247
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