We partnered with streamers to talk rage bait, toxicity and media literacy. You can, too. - Poynter
Briefly

We partnered with streamers to talk rage bait, toxicity and media literacy. You can, too. - Poynter
"Young people are drowning in news. They are overwhelmed by the volume and unsure what to trust. MediaWise tried an unlikely venue to tackle the glaring media literacy problem: a Fortnite lobby - meeting audiences where many of them already spend their time."
"Gamers Against Manipulation Efforts, or G.A.M.E., was launched by MediaWise in 2025 to address polarization and misinformation in gaming spaces. The best way to do that, we have found, is partnering with real gamers and streamers who believe in our mission."
"Gamer tag Radio founder Danny Peña, video game consultant and content creator Riana Manuel-Peña, Twitch streamer airie and voice actor and director Greg Chun became MediaWise's first ambassadors from the gaming industry and have already shared resources through streams, social videos and a podcast reaching more than 150,000 viewers."
Young people face overwhelming news volumes and struggle to identify trustworthy sources. MediaWise addresses this media literacy crisis by engaging audiences in gaming environments where they naturally congregate. The organization launched Gamers Against Manipulation Efforts (G.A.M.E.) in 2025, partnering with gaming industry ambassadors including streamers, content creators, and voice actors. These ambassadors share media literacy resources through streams, social videos, and podcasts, reaching over 150,000 viewers. MediaWise's approach emphasizes experimentation, authenticity, and meeting audiences in their preferred spaces rather than traditional news channels.
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