Atomfall Isn't British Fallout, But Its "Own Thing For Sure" Developer Rebellion Says
Briefly

Rebellion's upcoming game Atomfall has drawn comparisons to Bethesda's Fallout due to its post-apocalyptic setting and themes. However, art director Ryan Greene insists that Atomfall diverges significantly in gameplay experience. Unlike Fallout's traditional quest structure, Atomfall features interconnected stories that encourage exploration and allow for a non-lethal play style. Critics, including GameSpot's Jake Dekkeras, have noted that Atomfall resembles the investigative adventure Paradise Killer more than Fallout, highlighting its unique approach to storytelling through clues and exploration rather than typical objective markers.
Once you play it for a bit, you're like, 'oh, this is its own thing for sure,'" art director Ryan Greene explained to IGN. "And one of our owners, Jason Kingsley, he's a big Fallout fan, so inevitably there was going to be some parallels in that any kind of survival in the apocalypse, immediately Fallout's going to come up as a thing. And those guys are great at what they do. And that's cool. The reality is, here's this very successful franchise and we're version 1.0. To be compared to those guys--thank you very much--yes, we appreciate it because that's a skillful team that's making that stuff.
Atomfall is a detective game. Yes, the post-apocalyptic first-person shooter from the Sniper Elite studio feels more like Paradise Killer than Fallout. Rather than ping-ponging between objective markers around a map, Atomfall's story is structured around a series of clues that are organically picked up and tracked as you explore its world. Its quests are nonlinear and you're gently guided to points of interest.
Read at GameSpot
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