The future of Halo is being built with Unreal Engine 5
Briefly

"We're not just going to try improve the efficiency of development, but change the recipe of how we make Halo games," says Pierre Hintze, studio head at Halo Studios.
"One of the primary things we're interested in is growing and expanding our world so players have more to interact with and more to experience," says Chris Matthews, art director at Halo Studios.
Halo Studios is moving from its proprietary Slipspace Engine to Unreal Engine 5 to overcome difficulties in development and to innovate the Halo gaming experience.
Project Foundry has been built as if it was a shipping game so that a bunch of it can app...
Read at The Verge
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