Sony's ambitious plans for live service games have faced major setbacks, with cancellations indicating a shifting landscape where success is not guaranteed.
Bluepoint Games was developing a live-service God of War project, highlighting Sony's attempt to expand its flagship franchises into new, lucrative gaming models.
The failure of notable live service games like Concord and Anthem illustrates the inherent challenges and risks in producing continuous content-based gaming experiences.
Despite the cancellations, studios remain operational, pointing to the uncertain future of live service gaming as companies reassess their strategies.
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