Life Is Strange Devs On Bringing Back Other Characters - "Never Say Never"
Briefly

"We have to do this careful balancing act of showing what's the direction that we've taken Max while not necessarily supplanting the person that has grown in fans' heads over the years," says narrative director Felice Kuan. "Because we want this Max to merge with the fan Max that each person carries."
Kuan mentioned, "We started thinking about this game while True Colors was finishing up. So this has been a long time in concept and development." This demonstrates the dedication to crafting a thoughtful narrative experience.
Kuan noted, "There was a great fondness for the original characters, and so it was always in the back of our minds: Will we ever get to work with them again?" indicating a desire to engage fans.
Stauder shared, "We were looking into other powers that might make good stories in this franchise, especially powers that are metaphorical in some way as opposed to just a superhero kind of narrative."
Read at Inverse
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