'Halo' developer 343 Industries rebrands itself to Halo Studios
Briefly

Halo Studios art director Chris Matthews explained the limitations of the aging Slipspace Engine, stating that certain components are nearly 25 years old and difficult to replicate, highlighting the advantages of switching to Unreal Engine. He underscored that while 343 Industries had developed Slipspace continuously, it lacked the extensive resources and tech improvements that Epic had been developing over the years.
CEO Pierre Hintze of Halo Studios indicated that while there are multiple new projects in development, they are intentionally keeping project timelines vague, stating they'll be "ready when they're ready," hinting at a strategic pivot towards careful planning and execution moving forward.
Read at Engadget
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