This study highlights that despite integrating gamification elements like progress tracking and avatar rewards, there was no significant reduction in cognitive load or stress during survey completion.
Our findings indicate that while gamification does not lessen cognitive load during self-reporting, it provides vital insights into improving future cognitive load model training methodologies.
The development of a cognitive load detector alongside mobile surveys offers promising avenues for understanding how different elements affect user experience and self-reporting accuracy.
This research emphasizes the importance of evaluating the effectiveness of gamification in reducing cognitive burden, sparking further inquiry into how cognition can inform survey design.
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