Baldur's Gate 3 devs considered a first-person dialogue camera, but ended up breaking their cinematic cam rules to give you a good look at goblin feet
Briefly

During early access we weren't sure if cinematics were going to happen at all. We had a couple of proof of concepts… but we decided to do it.
There was a moment when we were actually thinking of making the dialogues first-person. So we tried that out. That quickly got shot down.
We had no idea what we were doing, because we were about 120 people and we ended up with 400, and a lot of that was driven by the sheer amount of cinematics.
The camera is going to be quite far away from the character… and the next thing we know they're zooming in on a goblin toe.
Read at VG247
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